Wild Boar

Realistic Wild boar with animations authored at 60fps, 4K textures and support for gFur.

Features

  • Male/Young Wild Boar model
  • Animations authored at 60 fps
  • All animations available with and without the root motion
  • 4K Textures
  • assets for gFur
  • Maya and 3ds Max animation rigs
  • LODs
  • Ragdoll setup

Technical Details male
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Characters: 2
Vertex Counts of Characters: 4693, 15615
Texture Resolutions: 4K
Number of Animations: 68
Animation Types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

Technical Details young
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: 5745
Texture Resolutions: 4K
Number of Animations: 66 [not counting in-place]
Animation Types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

Add_Attack_BiteR
Add_Attack_HeadL
Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Hit_PelvisL_Heavy
Add_Hit_PelvisL_Light
Add_Hit_PelvisR_Heavy
Add_Hit_PelvisR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Neutral
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Attack_BiteL
Attack_BiteL_02
Attack_BiteR
Attack_HeadL
Attack_HeadR
Death_Stand_Left
Death_Stand_Left_Pose
Death_Stand_Right
Death_Stand_Right_Pose
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Hit_PelvisL_Heavy
Hit_PelvisL_Light
Hit_PelvisR_Heavy
Hit_PelvisR_Light
Jump_Run
Jump_Stand
Jump_Trot
Loco_Run
Loco_Sneak
Loco_Sprint
Loco_Swim
Loco_Trot
Loco_Walk
Loco_WalkBack
Loco_WalkSlow
Lying_00
Lying_01
Lying_02
Stand_00
Stand_01
Stand_02
Swimming_01
Trans_Lying_to_Stand
Trans_Stand_to_Lying
Trans_TurnL90
Trans_TurnR90

Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Hit_PelvisL_Heavy
Add_Hit_PelvisL_Light
Add_Hit_PelvisR_Heavy
Add_Hit_PelvisR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Neutral
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Attack_BiteL
Attack_BiteL_02
Attack_BiteR
Attack_HeadL
Attack_HeadR
Death_Stand_Left
Death_Stand_Left_Pose
Death_Stand_Right
Death_Stand_Right_Pose
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Hit_PelvisL_Heavy
Hit_PelvisL_Light
Hit_PelvisR_Heavy
Hit_PelvisR_Light
Jump_Run
Jump_Stand
Jump_Trot
Loco_Run
Loco_Sneak
Loco_Sprint
Loco_Swim
Loco_Trot
Loco_Walk
Loco_WalkBack
Loco_WalkSlow
Lying_00
Lying_01
Lying_02
Stand_00
Stand_01
Stand_02
Swimming_01
Trans_Lying_to_Stand
Trans_Stand_to_Lying
Trans_TurnL90
Trans_TurnR90