Hippopotamus

Realistic Hippopotamus with animations authored at 60fps, 4K textures, bone mesh and detail mapping.

Features

  • Male/Young Hippopotamus model
  • bone mesh
  • animations authored at 60 fps
  • all animations available with and without the root motion
  • 4K textures
  • Maya and 3ds Max animation rigs
  • LODs
  • ragdoll setup

Technical Details male
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters: 6581
Texture Resolutions: 4k
Number of Animations: 67 (not counting In-place)
Animation types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

Technical Details young
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: 5318
Texture Resolutions: 4k
Number of Animations: 64 (not counting In-place)
Animation Types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

Add_Attack_BiteL
Add_Attack_BiteR
Add_Attack_HeadL
Add_Attack_HeadR
Add_Attack_PawL
Add_Attack_PawR
Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Hit_BackL_Heavy
Add_Hit_BackL_Light
Add_Hit_BackR_Heavy
Add_Hit_BackR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Add_Neutral
Attack_BiteL
Attack_BiteR
Attack_HeadL
Attack_HeadR
Attack_PawL
Attack_PawR
Death_01
Death_02
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Hit_BackL_Heavy
Hit_BackL_Light
Hit_BackR_Heavy
Hit_BackR_Light
Jump_Run
Jump_Trot
Loco_Run
Loco_Swim
Loco_Trot
Loco_Walk
Loco_WalkBack
Loco_WalkSlow
Lying_01
Stand_01
Stand_02
Stand_03
Swimming_01
Swimming_02
Swimming_03
Trans_Lying_to_Stand
Trans_Stand_to_Lying
Trans_TurnL90
Trans_TurnL90_OnPlace
Trans_TurnR90
Trans_TurnR90_OnPlace

Add_Attack_BiteL
Add_Attack_BiteR
Add_Attack_HeadL
Add_Attack_HeadR
Add_Attack_PawL
Add_Attack_PawR
Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Hit_BackL_Heavy
Add_Hit_BackL_Light
Add_Hit_BackR_Heavy
Add_Hit_BackR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Add_Neutral
Attack_BiteL
Attack_BiteR
Attack_HeadL
Attack_HeadR
Attack_PawL
Attack_PawR
Death_01
Death_02
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Hit_BackL_Heavy
Hit_BackL_Light
Hit_BackR_Heavy
Hit_BackR_Light
Jump_Run
Jump_Stand
Jump_Trot
Loco_Run
Loco_Swim
Loco_Trot
Loco_Walk
Loco_WalkBack
Loco_WalkSlow
Lying_01
Stand_01
Stand_02
Swimming_01
Trans_Lying_to_Stand
Trans_Stand_to_Lying
Trans_TurnL90
Trans_TurnL90_OnPlace
Trans_TurnR90
Trans_TurnR90_OnPlace