Hippopotamus

Animated male and young Hippopotamus with  4K textures and bone mesh.

Available for Unreal Engine, Unity and as a PRO version.

 

  • male Hippopotamus model
  • young Hippopotamus model
  • bone meshes
  • 168 animations authored at 60 fps
  • all animations available with and without the root motion
  • 4K textures
  • Maya and 3ds Max animation rigs
  • LODs

 

PRO version includes both Unreal and Unity projects, FBX/PNG data and 3ds Max animation files (commercial license).

Current Set of Animations

Add_Attack_BiteL
Add_Attack_BiteR
Add_Attack_HeadL
Add_Attack_HeadR
Add_Attack_PawL
Add_Attack_PawR
Add_Hit_BackL_Heavy
Add_Hit_BackL_Light
Add_Hit_BackR_Heavy
Add_Hit_BackR_Light
Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Neutral
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Add_Neutral
Attack_BiteL
Attack_BiteR
Attack_HeadL
Attack_HeadR
Attack_PawL
Attack_PawR
Death_Stand_Left
Death_Stand_Left_Pose
Death_Stand_Right
Death_Stand_Right_Pose
Hit_BackL_Heavy
Hit_BackL_Light
Hit_BackR_Heavy
Hit_BackR_Light
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Jump_Run
Jump_Stand
Jump_Trot
Loco_Run
Loco_Run_L
Loco_Run_R
Loco_Swim
Loco_Swim_L
Loco_Swim_R
Loco_Swimm
Loco_Trot
Loco_Trot_L
Loco_Trot_R
Loco_Walk
Loco_Walk_L
Loco_Walk_R
Loco_WalkBack
Loco_WalkSlow
Loco_WalkSlow_L
Loco_WalkSlow_R
Lying_01
Sleeping_01
Stand_01
Stand_02
Stand_03
Swimming_01
Swimming_02
Swimming_03
Trans_Lying_to_Sleeping
Trans_Lying_To_Stand
Trans_Sleeping_to_Lying
Trans_Stand_To_Lying
Trans_TurnL90
Trans_TurnL90_OnSpot
Trans_TurnR90
Trans_TurnR90_OnSpot

Add_Attack_BiteL
Add_Attack_BiteR
Add_Attack_HeadL
Add_Attack_HeadR
Add_Attack_PawL
Add_Attack_PawR
Add_Hit_BackL_Heavy
Add_Hit_BackL_Light
Add_Hit_BackR_Heavy
Add_Hit_BackR_Light
Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Neutral
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Add_Neutral
Attack_BiteL
Attack_BiteR
Attack_HeadL
Attack_HeadR
Attack_PawL
Attack_PawR
Death_Stand_Left
Death_Stand_Left_Pose
Death_Stand_Right
Death_Stand_Right_Pose
Hit_BackL_Heavy
Hit_BackL_Light
Hit_BackR_Heavy
Hit_BackR_Light
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Jump_Run
Jump_Stand
Jump_Trot
Loco_Run
Loco_Run_L
Loco_Run_R
Loco_Swim
Loco_Swim_L
Loco_Swim_R
Loco_Trot
Loco_Trot_L
Loco_Trot_R
Loco_Walk
Loco_Walk_L
Loco_Walk_R
Loco_WalkBack
Lying_01
Sleeping_01
Stand_00-IP
Stand_01
Stand_02
Swimming_01
Trans_Lying_to_Sleeping
Trans_Lying_To_Stand
Trans_Sleeping_to_Lying
Trans_Stand_To_Lying
Trans_TurnL90
Trans_TurnL90_OnSpot
Trans_TurnR90
Trans_TurnR90_OnSpot