Elk

Realistic Elk with animations authored at 60fps, 4K textures and support for gFur.

Features

  • Male/Female/Young  Elk model 
  • animations authored at 60 fps
  • all animations available with and without the root motion
  • assets for gFur
  • 4K textures
  • Maya and 3ds Max animation rigs
  • LODs
  • ragdoll setup

Technical Details male
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: 9531
Texture Resolutions: 4K
Number of Animations: 73
Animation Types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

Technical Details female
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: 6760
Texture Resolutions: 4K
Number of Animations: 70
Animation Types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

Technical Details young
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: 5920
Texture Resolutions: 4K
Number of Animations: 32
Animation Types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

  Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Hit_PelvisL_Heavy
Add_Hit_PelvisL_Light
Add_Hit_PelvisR_Heavy
Add_Hit_PelvisR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Neutral
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Alert_Looking_L
Alert_Looking_R
Attack_Front_High
Attack_Front_Low
Attack_Hind
Death_Stand
Death_Stand_02
Defense_Antlers_01
Defense_Antlers_02
Hit_BackL_Heavy
Hit_BackL_Light
Hit_BackR_Heavy
Hit_BackR_Light
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Jump_High
Jump_Low
Jump_Stand
Loco_Run
Loco_Sneak
Loco_Sprint
Loco_Swim
Loco_Trot
Loco_Walk
Loco_WalkBack
Loco_WalkSlow
Sitting_01
Sitting_02
Sitting_03
Stand_01
Stand_02
Stand_03
Stand_Eating_01
Stand_Eating_02
Stand_Eating_03
Swimming_01
Trans_Sitting_to_Stand
Trans_Stand_to_Sitting
Trans_TurnL90
Trans_TurnL90_OnSpot
Trans_TurnR90
Trans_TurnR90_OnSpot

  Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Hit_PelvisL_Heavy
Add_Hit_PelvisL_Light
Add_Hit_PelvisR_Heavy
Add_Hit_PelvisR_Light
Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Neutral
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Alert_Looking_L
Alert_Looking_R
Attack_Front_High
Attack_Front_Low
Attack_Hind
Death_Stand
Death_Stand_02
Hit_BackL_Heavy
Hit_BackL_Light
Hit_BackR_Heavy
Hit_BackR_Light
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Jump_High
Jump_Low
Jump_Stand
Loco_Run
Loco_Sneak
Loco_Sprint
Loco_Swim
Loco_Trot
Loco_Walk
Loco_WalkBack
Loco_WalkSlow
Sitting_01
Sitting_02
Sitting_03
Stand_01
Stand_02
Stand_03
Stand_Eating_01
Stand_Eating_02
Stand_Eating_03
Swimming_01
Trans_Sitting_to_Stand
Trans_Stand_to_Sitting
Trans_TurnL90_OnSpot
Trans_TurnR90_OnSpot

  Add_Loco_L
Add_Loco_R
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Neutral
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Alert_Idle_01
Alert_Idle_02
Attack_Front_Low
Death_Stand
Hit_Stand_L
Hit_Stand_R
Loco_Run
Loco_Swim
Loco_Trot
Loco_Walk
Lying_01
Lying_02
Stand_01
Stand_02
Stand_03
Stand_Eating
Swimming_01
Trans_TurnL90_OnSpot
Trans_TurnR90_OnSpot