Domestic Cat

Realistic female Domestic Cat with animations authored at 60fps, 4K Textures, bone mesh and gFur support.

Features

  • female Domestic Cat model
  • Animations authored at 60 fps
  • All animations available with and without the root motion
  • assets for gFur
  • gFur support
  • Maya and 3ds Max animation rigs
  • LODs
  • Ragdoll setup

Technical Details
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters: 8907
Texture Resolutions: 4K
Number of Animations: 86 [not counting in-place]
Animation types: Root Motion and In-place
Supported Development Platforms: All
Supported Target Build Platforms: All

Add_Hit_ChestL_Heavy
Add_Hit_ChestL_Light
Add_Hit_ChestR_Heavy
Add_Hit_ChestR_Light
Add_Hit_HeadL_Heavy
Add_Hit_HeadL_Light
Add_Hit_HeadR_Heavy
Add_Hit_HeadR_Light
Add_Hit_PelvisL_Heavy
Add_Hit_PelvisL_Light
Add_Hit_PelvisR_Heavy
Add_Hit_PelvisR_Light
Add_Loco_Left
Add_Loco_Right
Add_Look_Down
Add_Look_Left
Add_Look_LeftDown
Add_Look_LeftUp
Add_Look_Right
Add_Look_RightDown
Add_Look_RightUp
Add_Look_Up
Add_Neutral
Agressive_01
Attack_Agressive_Legs_01
Attack_Agressive_Legs_02
Attack_Left
Attack_Right
Death_01
Death_01_Pose
Death_02
Death_02_Pose
Hit_ChestL_Heavy
Hit_ChestL_Light
Hit_ChestR_Heavy
Hit_ChestR_Light
Hit_HeadL_Heavy
Hit_HeadL_Light
Hit_HeadR_Heavy
Hit_HeadR_Light
Hit_PelvisL_Heavy
Hit_PelvisL_Light
Hit_PelvisR_Heavy
Hit_PelvisR_Light
Jump_Down
Jump_Run
Jump_Stand
Jump_Trot
Jump_Up
JumpX_End
JumpX_Loop
JumpX_Start
Loco_Run
Loco_Sneak
Loco_Sprint
Loco_Trot
Loco_Walk
Loco_WalkBack
Loco_WalkSlow
Lying_00
Lying_01
Lying_02
Sitting_00
Sitting_01
Sitting_02
Sleeping_V1_01
Sleeping_V2_01
Stand_00
Stand_01
Stand_02
Stand_03_LookAround
Stand_Drinking_01
Stand_Eating_01
Stand_Eating_02
Trans_Lying_to_Sitting
Trans_Lying_to_Sleeping_V2
Trans_Sitting_to_Lying
Trans_Sitting_to_Sleeping_V1
Trans_Sitting_to_Stand
Trans_Sleeping_V1_to_Sitting
Trans_Sleeping_V2_to_Lying
Trans_Stand_to_Sitting
Trans_TurnL90
Trans_TurnR90
Trans_WalkEnd
Trans_WalkStart