Creating and Using LODs

Let’s have a deeper look at gFur LODs, how to correctly create them and what are the necessary steps in Unreal Engine. There are two options with LODs which can be used separately or both at the same time. First option is polygon reduction of the “Grow Mesh” which will result in every fur layer using less polygons. The other option is to reduce the number of fur layers for each successive LOD level.

Great thing about the system is that it does not require any more work on “Spline Guides” or “Mesh Guides”.