Textures and Masks
There are a few textures that can be used with gFur to achieve a few different looks. These textures can be thought of as two different sets. First set of textures are common textures like albedo, roughness or normal map that you would use for the mesh even if fur wouldn’t be involved. The other set of textures are different masks. Let’s have a look at these mask textures.
The most common are:
• fur pattern texture – this is usually a smaller (256×256) tileable texture with black background and white dots that represent the individual fur hairs
• blend mask
• hue mask (gFur PRO only)
• clumping texture (gFur PRO only)
• wind texture (gFur PRO only)