{"id":1158,"date":"2020-10-01T20:32:54","date_gmt":"2020-10-01T20:32:54","guid":{"rendered":"http:\/\/gim.studio\/?page_id=1158"},"modified":"2020-10-01T20:32:54","modified_gmt":"2020-10-01T20:32:54","slug":"exporting-gfur-guides-to-unreal-engine-hair-system","status":"publish","type":"page","link":"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/","title":{"rendered":"Exporting gFur guides to Unreal Engine hair system"},"content":{"rendered":"<div id=\"pl-1158\"  class=\"panel-layout\" ><div id=\"pg-1158-0\"  class=\"panel-grid panel-has-style\" ><div class=\"siteorigin-panels-stretch panel-row-style panel-row-style-for-1158-0\" data-stretch-type=\"full-stretched-padded\" ><div id=\"pgc-1158-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1158-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div id=\"onas\" class=\"panel-widget-style panel-widget-style-for-1158-0-0-0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h1>Exporting gFur guides to Unreal Engine hair system<\/h1>\n<p>gFur is using spline guides that are growing from mesh vertices and the effect of dense fur is achieved by \u201c<a href=\"http:\/\/gim.studio\/an-introduction-to-shell-based-fur-technique\/\">trickery<\/a>\u201c. Unreal\u2019s hair system on the other hand is using dense hair, simulating every single hair. To get the dense hair from gFur\u2019s spline guides, the export process involves generating extra splines that are interpolated from the spline guides.<\/p>\n<p>Exporting gFur groom to Unreal Engine hair system is pretty easy:<\/p>\n<ol>\n<li>First we have to setup gFur and generate \u201cNew Splines\u201d which must be saved somewhere in your Content folder<\/li>\n<li>Then we groom the fur with gFur brushes<\/li>\n<li>After we are done with grooming, we hit \u201cExport Splines\u201d and save in desired location. A pop up window will ask about how dense we want our splines be. This should be higher than 1 to get dense hair. This step will export the splines into Alembic format.<\/li>\n<li>Finally, we import the splines from step 3 and we can use them with Unreal\u2019s hair system.<\/li>\n<\/ol>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1159 aligncenter\" src=\"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_to_UE_Hair.jpg\" alt=\"\" width=\"350\" height=\"935\" srcset=\"https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_to_UE_Hair.jpg 350w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_to_UE_Hair-112x300.jpg 112w\" sizes=\"(max-width: 350px) 100vw, 350px\" \/><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Exporting gFur guides to Unreal Engine hair system gFur is using spline guides that are growing from mesh vertices and the effect of dense fur is achieved by \u201ctrickery\u201c. Unreal\u2019s hair system on the other hand is using dense hair, simulating every single hair. To get the dense hair from gFur\u2019s spline guides, the export &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/\"> <span class=\"screen-reader-text\">Exporting gFur guides to Unreal Engine hair system<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Exporting gFur guides to Unreal Engine hair system - GiM<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Exporting gFur guides to Unreal Engine hair system - GiM\" \/>\n<meta property=\"og:description\" content=\"Exporting gFur guides to Unreal Engine hair system gFur is using spline guides that are growing from mesh vertices and the effect of dense fur is achieved by \u201ctrickery\u201c. Unreal\u2019s hair system on the other hand is using dense hair, simulating every single hair. To get the dense hair from gFur\u2019s spline guides, the export &hellip; Exporting gFur guides to Unreal Engine hair system Read More &raquo;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/\" \/>\n<meta property=\"og:site_name\" content=\"GiM\" \/>\n<meta property=\"og:image\" content=\"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_to_UE_Hair.jpg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/\",\"url\":\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/\",\"name\":\"Exporting gFur guides to Unreal Engine hair system - GiM\",\"isPartOf\":{\"@id\":\"https:\/\/gim.studio\/animalia\/#website\"},\"datePublished\":\"2020-10-01T20:32:54+00:00\",\"dateModified\":\"2020-10-01T20:32:54+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/gim.studio\/animalia\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Exporting gFur guides to Unreal Engine hair system\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/gim.studio\/animalia\/#website\",\"url\":\"https:\/\/gim.studio\/animalia\/\",\"name\":\"GiM\",\"description\":\"Games in Motion\",\"publisher\":{\"@id\":\"https:\/\/gim.studio\/animalia\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/gim.studio\/animalia\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/gim.studio\/animalia\/#organization\",\"name\":\"GiM\",\"url\":\"https:\/\/gim.studio\/animalia\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/gim.studio\/animalia\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/gim.studio\/wp-content\/uploads\/2020\/11\/gim.studio_256.png\",\"contentUrl\":\"https:\/\/gim.studio\/wp-content\/uploads\/2020\/11\/gim.studio_256.png\",\"width\":256,\"height\":256,\"caption\":\"GiM\"},\"image\":{\"@id\":\"https:\/\/gim.studio\/animalia\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Exporting gFur guides to Unreal Engine hair system - GiM","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/","og_locale":"en_US","og_type":"article","og_title":"Exporting gFur guides to Unreal Engine hair system - GiM","og_description":"Exporting gFur guides to Unreal Engine hair system gFur is using spline guides that are growing from mesh vertices and the effect of dense fur is achieved by \u201ctrickery\u201c. Unreal\u2019s hair system on the other hand is using dense hair, simulating every single hair. To get the dense hair from gFur\u2019s spline guides, the export &hellip; Exporting gFur guides to Unreal Engine hair system Read More &raquo;","og_url":"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/","og_site_name":"GiM","og_image":[{"url":"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_to_UE_Hair.jpg"}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/","url":"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/","name":"Exporting gFur guides to Unreal Engine hair system - GiM","isPartOf":{"@id":"https:\/\/gim.studio\/animalia\/#website"},"datePublished":"2020-10-01T20:32:54+00:00","dateModified":"2020-10-01T20:32:54+00:00","breadcrumb":{"@id":"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/gim.studio\/animalia\/"},{"@type":"ListItem","position":2,"name":"Exporting gFur guides to Unreal Engine hair system"}]},{"@type":"WebSite","@id":"https:\/\/gim.studio\/animalia\/#website","url":"https:\/\/gim.studio\/animalia\/","name":"GiM","description":"Games in Motion","publisher":{"@id":"https:\/\/gim.studio\/animalia\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/gim.studio\/animalia\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/gim.studio\/animalia\/#organization","name":"GiM","url":"https:\/\/gim.studio\/animalia\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/gim.studio\/animalia\/#\/schema\/logo\/image\/","url":"https:\/\/gim.studio\/wp-content\/uploads\/2020\/11\/gim.studio_256.png","contentUrl":"https:\/\/gim.studio\/wp-content\/uploads\/2020\/11\/gim.studio_256.png","width":256,"height":256,"caption":"GiM"},"image":{"@id":"https:\/\/gim.studio\/animalia\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/pages\/1158"}],"collection":[{"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/comments?post=1158"}],"version-history":[{"count":1,"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/pages\/1158\/revisions"}],"predecessor-version":[{"id":1160,"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/pages\/1158\/revisions\/1160"}],"wp:attachment":[{"href":"https:\/\/gim.studio\/animalia\/wp-json\/wp\/v2\/media?parent=1158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}