{"id":1153,"date":"2020-10-01T20:28:59","date_gmt":"2020-10-01T20:28:59","guid":{"rendered":"http:\/\/gim.studio\/?page_id=1153"},"modified":"2020-10-01T20:29:34","modified_gmt":"2020-10-01T20:29:34","slug":"generating-fur-guides-with-gfur-pro-in-unreal-engine","status":"publish","type":"page","link":"https:\/\/gim.studio\/animalia\/generating-fur-guides-with-gfur-pro-in-unreal-engine\/","title":{"rendered":"Generating fur guides with gFur PRO in Unreal Engine"},"content":{"rendered":"<div id=\"pl-1153\"  class=\"panel-layout\" ><div id=\"pg-1153-0\"  class=\"panel-grid panel-has-style\" ><div class=\"siteorigin-panels-stretch panel-row-style panel-row-style-for-1153-0\" data-stretch-type=\"full-stretched-padded\" ><div id=\"pgc-1153-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1153-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div id=\"onas\" class=\"panel-widget-style panel-widget-style-for-1153-0-0-0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h1>Generating fur guides with gFur PRO in Unreal Engine<\/h1>\n<p>We start by dropping our mesh into the viewport. Then we add the gFur PRO component.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1147 aligncenter\" src=\"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_01.jpg\" alt=\"\" width=\"1280\" height=\"720\" srcset=\"https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_01.jpg 1280w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_01-300x169.jpg 300w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_01-1024x576.jpg 1024w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_01-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><br \/>\nNext we assign a grow mesh, which can be the same mesh or just parts of the mesh that need fur. In another step we assign the gFur material.<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1146 aligncenter\" src=\"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_02.jpg\" alt=\"\" width=\"1280\" height=\"720\" srcset=\"https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_02.jpg 1280w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_02-300x169.jpg 300w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_02-1024x576.jpg 1024w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_02-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><br \/>\nFinally we generate the fur guides and save them to our project.<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1145 aligncenter\" src=\"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_03.jpg\" alt=\"\" width=\"1280\" height=\"720\" srcset=\"https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_03.jpg 1280w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_03-300x169.jpg 300w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_03-1024x576.jpg 1024w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_PRO_guides_03-768x432.jpg 768w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" \/><br \/>\nWhen we are done, we can continue with <a href=\"http:\/\/gim.studio\/grooming-fur-with-gfur-pro-in-unreal-engine\/\">grooming the fur<\/a>.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Generating fur guides with gFur PRO in Unreal Engine We start by dropping our mesh into the viewport. Then we add the gFur PRO component. Next we assign a grow mesh, which can be the same mesh or just parts of the mesh that need fur. In another step we assign the gFur material. Finally &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"\" href=\"https:\/\/gim.studio\/animalia\/generating-fur-guides-with-gfur-pro-in-unreal-engine\/\"> <span class=\"screen-reader-text\">Generating fur guides with gFur PRO in Unreal Engine<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Generating fur guides with gFur PRO in Unreal Engine - GiM<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gim.studio\/animalia\/generating-fur-guides-with-gfur-pro-in-unreal-engine\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Generating fur guides with gFur PRO in Unreal Engine - GiM\" \/>\n<meta property=\"og:description\" content=\"Generating fur guides with gFur PRO in Unreal Engine We start by dropping our mesh into the viewport. Then we add the gFur PRO component. Next we assign a grow mesh, which can be the same mesh or just parts of the mesh that need fur. In another step we assign the gFur material. 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Then we add the gFur PRO component. Next we assign a grow mesh, which can be the same mesh or just parts of the mesh that need fur. In another step we assign the gFur material. 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