{"id":1104,"date":"2020-10-01T13:36:48","date_gmt":"2020-10-01T13:36:48","guid":{"rendered":"http:\/\/gim.studio\/?page_id=1104"},"modified":"2020-10-01T13:38:23","modified_gmt":"2020-10-01T13:38:23","slug":"setup-in-unreal-engine","status":"publish","type":"page","link":"https:\/\/gim.studio\/animalia\/setup-in-unreal-engine\/","title":{"rendered":"Setup in Unreal Engine"},"content":{"rendered":"<div id=\"pl-1104\"  class=\"panel-layout\" ><div id=\"pg-1104-0\"  class=\"panel-grid panel-has-style\" ><div class=\"siteorigin-panels-stretch panel-row-style panel-row-style-for-1104-0\" data-stretch-type=\"full-stretched-padded\" ><div id=\"pgc-1104-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1104-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div id=\"onas\" class=\"panel-widget-style panel-widget-style-for-1104-0-0-0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h1 class=\"vc_custom_heading\">Setup in Unreal Engine<\/h1>\n<p>With our meshes and splines exported to fbx, let\u2019s move to Unreal Engine to setup the fur.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div><div id=\"pg-1104-1\"  class=\"panel-grid panel-has-style\" ><div class=\"siteorigin-panels-stretch panel-row-style panel-row-style-for-1104-1\" data-stretch-type=\"full-stretched-padded\" ><div id=\"pgc-1104-1-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1104-1-0-0\" class=\"so-panel widget widget_sow-accordion panel-first-child panel-last-child\" data-index=\"1\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-accordion so-widget-sow-accordion-default-1b76bb6e6f77-1104\"\n\t\t\t\n\t\t><div>\n\t<div class=\"sow-accordion\">\n\t\t\t<div class=\"sow-accordion-panel\"\n\t\t\t data-anchor=\"spline-guides\">\n\t\t\t\t<div class=\"sow-accordion-panel-header-container\" role=\"heading\" aria-level=\"2\">\n\t\t\t\t\t<div class=\"sow-accordion-panel-header\" tabindex=\"0\" role=\"button\" id=\"accordion-label-spline-guides\" aria-controls=\"accordion-content-spline-guides\" aria-expanded=\"false\">\n\t\t\t\t\t\t<div class=\"sow-accordion-title sow-accordion-title-icon-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tSpline Guides\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<div class=\"sow-accordion-open-close-button\">\n\t\t\t\t\t\t\t<div class=\"sow-accordion-open-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf218;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"sow-accordion-close-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf209;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\n\t\t\t<div\n\t\t\t\tclass=\"sow-accordion-panel-content\"\n\t\t\t\trole=\"region\"\n\t\t\t\taria-labelledby=\"accordion-label-spline-guides\"\n\t\t\t\tid=\"accordion-content-spline-guides\"\n\t\t\t\tstyle=\"display: none;\"\t\t\t>\n\t\t\t\t<div class=\"sow-accordion-panel-border\">\n\t\t\t\t\t<p>1. Start with new, empty level.<br \/>\n2. Make sure the meshes (in \u201cContent\\RedDeer_SplineGuides\\\u201d) have correct materials assigned. \u201cRedDeer_Base\u201d mesh should be assigned with \u201cContent\\Materials\\RedDeer-MAT\u201d and \u201cRedDeer_GrowMesh\u201c mesh should be assigned with \u201cContent\\Materials\\RedDeer_Fur-MAT\u201d.<br \/>\n3. Drag and drop the \u201cRedDeer_Base\u201d mesh into the vieport.<br \/>\n4. Add a new gFur component.<br \/>\n5. Drag and drop \u201cRedDeer_GrowMesh\u201d into the \u201cGrow Mesh\u201d slot in the gFur component.<br \/>\n6. Drag and drop \u201cRedDeer_SplineGuides\u201d into the \u201cFur Splines\u201d slot in the gFur component.<br \/>\n7. Done!<br \/>\n8. You can now tweak different parameters in gFur component and in the \u201cContent\\Materials\\RedDeer_Fur-MAT\u201d. You may wish to duplicate the fur material and re-assign it to _GrowMesh to have a backup to go back to.<\/p>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t<div class=\"sow-accordion-panel\"\n\t\t\t data-anchor=\"mesh-guides\">\n\t\t\t\t<div class=\"sow-accordion-panel-header-container\" role=\"heading\" aria-level=\"2\">\n\t\t\t\t\t<div class=\"sow-accordion-panel-header\" tabindex=\"0\" role=\"button\" id=\"accordion-label-mesh-guides\" aria-controls=\"accordion-content-mesh-guides\" aria-expanded=\"false\">\n\t\t\t\t\t\t<div class=\"sow-accordion-title sow-accordion-title-icon-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tMesh Guides\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<div class=\"sow-accordion-open-close-button\">\n\t\t\t\t\t\t\t<div class=\"sow-accordion-open-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf218;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"sow-accordion-close-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf209;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\n\t\t\t<div\n\t\t\t\tclass=\"sow-accordion-panel-content\"\n\t\t\t\trole=\"region\"\n\t\t\t\taria-labelledby=\"accordion-label-mesh-guides\"\n\t\t\t\tid=\"accordion-content-mesh-guides\"\n\t\t\t\tstyle=\"display: none;\"\t\t\t>\n\t\t\t\t<div class=\"sow-accordion-panel-border\">\n\t\t\t\t\t<div class=\"vc_tta-panel-body\">\n<div class=\"wpb_text_column wpb_content_element \">\n<div class=\"wpb_wrapper\">\n<div class=\"vc_tta-container\" data-vc-action=\"collapseAll\">\n<div class=\"vc_general vc_tta vc_tta-accordion vc_tta-color-black vc_tta-style-flat vc_tta-shape-rounded vc_tta-spacing-5 vc_tta-controls-align-left vc_tta-o-no-fill vc_tta-o-all-clickable\">\n<div class=\"vc_tta-panels-container\">\n<div class=\"vc_tta-panels\">\n<div id=\"1535035710402-d3edd579-b484\" class=\"vc_tta-panel vc_active\" data-vc-content=\".vc_tta-panel-body\">\n<div class=\"vc_tta-panel-body\">\n<div class=\"wpb_text_column wpb_content_element \">\n<div class=\"wpb_wrapper\">\n<p>1. Start with new, empty level.<br \/>\n2. Make sure the meshes (in \u201cContent\\RedDeer_MeshGuides\\\u201d) have correct materials assigned. \u201cRedDeer_Base\u201d mesh should be assigned with \u201cContent\\Materials\\RedDeer-MAT\u201d and \u201cRedDeer_GrowMesh\u201c mesh should be assigned with \u201cContent\\Materials\\RedDeer_Fur-MAT\u201d.<br \/>\n3. Drag and drop the \u201cRedDeer_Base\u201d mesh into the vieport.<br \/>\n4. Add a new gFur component.<br \/>\n5. Drag and drop \u201cRedDeer_GrowMesh\u201d into the \u201cGrow Mesh\u201d slot in the gFur component.<br \/>\n6. Add new slot for \u201cMesh Guide\u201d in the gFur component, \u201cg Fur Mesh\u201d section, Guide Meshes.<br \/>\n7. Drag and drop \u201cRedDeer_MeshGuide01\u201d to the slot created in step 6.)<br \/>\n8. Repeat steps 6-7 for other \u201cMesh Guide\u201d meshes<br \/>\n9. Done!<br \/>\n10. You can now tweak different parameters in gFur component and in the \u201cContent\\Materials\\RedDeer_Fur-MAT\u201d. You may wish to duplicate the fur material and re-assign it to _GrowMesh to have a backup to go back to.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<\/div>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Setup in Unreal Engine With our meshes and splines exported to fbx, let\u2019s move to Unreal Engine to setup the fur.<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Setup in Unreal Engine - GiM<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gim.studio\/animalia\/setup-in-unreal-engine\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Setup in Unreal Engine - 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