{"id":1038,"date":"2020-10-01T11:07:28","date_gmt":"2020-10-01T11:07:28","guid":{"rendered":"http:\/\/gim.studio\/?page_id=1038"},"modified":"2021-11-13T10:02:02","modified_gmt":"2021-11-13T10:02:02","slug":"animalia-user-manual","status":"publish","type":"page","link":"https:\/\/gim.studio\/animalia\/animalia-user-manual\/","title":{"rendered":"Animalia User Manual"},"content":{"rendered":"<div id=\"pl-1038\"  class=\"panel-layout\" ><div id=\"pg-1038-0\"  class=\"panel-grid panel-has-style\" ><div class=\"siteorigin-panels-stretch panel-row-style panel-row-style-for-1038-0\" data-stretch-type=\"full-stretched-padded\" ><div id=\"pgc-1038-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1038-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div id=\"onas\" class=\"panel-widget-style panel-widget-style-for-1038-0-0-0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h1>Animalia User Manual<\/h1>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div><div id=\"pg-1038-1\"  class=\"panel-grid panel-has-style\" ><div class=\"siteorigin-panels-stretch panel-row-style panel-row-style-for-1038-1\" data-stretch-type=\"full-stretched-padded\" ><div id=\"pgc-1038-1-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1038-1-0-0\" class=\"so-panel widget widget_sow-accordion panel-first-child panel-last-child\" data-index=\"1\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-accordion so-widget-sow-accordion-default-1b76bb6e6f77-1038\"\n\t\t\t\n\t\t><div>\n\t<div class=\"sow-accordion\">\n\t\t\t<div class=\"sow-accordion-panel\"\n\t\t\t data-anchor=\"overview\">\n\t\t\t\t<div class=\"sow-accordion-panel-header-container\" role=\"heading\" aria-level=\"2\">\n\t\t\t\t\t<div class=\"sow-accordion-panel-header\" tabindex=\"0\" role=\"button\" id=\"accordion-label-overview\" aria-controls=\"accordion-content-overview\" aria-expanded=\"false\">\n\t\t\t\t\t\t<div class=\"sow-accordion-title sow-accordion-title-icon-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tOverview\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<div class=\"sow-accordion-open-close-button\">\n\t\t\t\t\t\t\t<div class=\"sow-accordion-open-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf218;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"sow-accordion-close-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf209;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\n\t\t\t<div\n\t\t\t\tclass=\"sow-accordion-panel-content\"\n\t\t\t\trole=\"region\"\n\t\t\t\taria-labelledby=\"accordion-label-overview\"\n\t\t\t\tid=\"accordion-content-overview\"\n\t\t\t\tstyle=\"display: none;\"\t\t\t>\n\t\t\t\t<div class=\"sow-accordion-panel-border\">\n\t\t\t\t\t<h3>Overview<\/h3>\n<p>This is a common guide for all our new animals. We will try to get them out asap, but with a good and comparable feature set. Still a feature or animation may be initially missing, so let us know it\u2019s important for you. Actually, send us all your requests and ideas ? What you should find in the package:<\/p>\n<p>* mesh of the animal in male and female version or male and young * version of the animals with thin and strong morph targets * materials and textures * LODs * growing set of animations * fully setup physics * all the data required for gFur setup * examples<\/p>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t<div class=\"sow-accordion-panel\"\n\t\t\t data-anchor=\"meshes-materials-and-textures\">\n\t\t\t\t<div class=\"sow-accordion-panel-header-container\" role=\"heading\" aria-level=\"2\">\n\t\t\t\t\t<div class=\"sow-accordion-panel-header\" tabindex=\"0\" role=\"button\" id=\"accordion-label-meshes-materials-and-textures\" aria-controls=\"accordion-content-meshes-materials-and-textures\" aria-expanded=\"false\">\n\t\t\t\t\t\t<div class=\"sow-accordion-title sow-accordion-title-icon-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tMeshes, materials and textures\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<div class=\"sow-accordion-open-close-button\">\n\t\t\t\t\t\t\t<div class=\"sow-accordion-open-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf218;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"sow-accordion-close-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf209;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\n\t\t\t<div\n\t\t\t\tclass=\"sow-accordion-panel-content\"\n\t\t\t\trole=\"region\"\n\t\t\t\taria-labelledby=\"accordion-label-meshes-materials-and-textures\"\n\t\t\t\tid=\"accordion-content-meshes-materials-and-textures\"\n\t\t\t\tstyle=\"display: none;\"\t\t\t>\n\t\t\t\t<div class=\"sow-accordion-panel-border\">\n\t\t\t\t\t<h3>Meshes<\/h3>\n<p>Meshes are located in <strong>\u201cContent\\Animals\\AnimalName\\Meshes\u201d<\/strong>. We are using suffix <strong>\u201c_F\u201d<\/strong> for <strong>female<\/strong> version of the animal, <strong>\u201c_M\u201d<\/strong> for <strong>male<\/strong> version and <strong>\u201c_Y\u201d<\/strong> for the <strong>young<\/strong> one. Suffix <strong>\u201c_StrThin\u201d<\/strong> denotes mesh version with <strong>\u201cThin\u201d<\/strong> and <strong>\u201cStrong\u201d<\/strong> morph targets. Subfolder <strong>\u201cLODs\u201d<\/strong> contains the lods for the main mesh.<\/p>\n<h3>Materials<\/h3>\n<p>Main materials are located in <strong>\u201cContent\\Animals\\AnimalName\\Materials\u201d<\/strong>. Standard material is called same way as the animal mesh + <strong>\u201c-MAT\u201d<\/strong>, for example <strong>\u201cAnimalName_F-MAT\u201d<\/strong>. Materials are already assigned to the meshes. There is a material with suffix <strong>\u201c_Tess\u201d<\/strong>, for example <strong>\u201cAnimalName_M_Tess-MAT\u201d<\/strong>. This material is setup to use hardware tessellation. This material should be used only if gFur is not used. Materials have a few parameters that you can use to tweak the look:<\/p>\n<p><strong>* Albedo<\/strong> \u2013 uses texture map for the albedo (previously known as diffuse) <strong>* Albedo Power<\/strong> \u2013 can change the contrast of the albedo texture <strong>* Albedo Colour<\/strong> \u2013 tints the albedo texture with single colour <strong>* Roughness<\/strong> \u2013 greyscale (and ideally linear) texture that says which parts of the mesh are shiny\/reflective (black) and which are matt (white) <strong>* Roughness Offset<\/strong> \u2013 changes brightness of the \u201cRoughness\u201d texture by adding or subtracting a constant value (which is then clamped to 0-1) <strong>* Roughness Power<\/strong> \u2013 can change the contrast of the \u201cRoughness\u201d texture <strong>* Normal<\/strong> \u2013 texture used as normal map <strong>* Normal Strength<\/strong> \u2013 changes the intensity of the normal map <strong>* Metallic<\/strong> \u2013 how metal-like is the surface (usually 0 with animals) <strong>* Tessellation<\/strong> \u2013 How much tessellation should be applied. Higher values = more triangles.<\/p>\n<h3>Textures<\/h3>\n<p>Main textures are located in <strong>\u201cContent\\Animals\\AnimalName\\Textures\u201d<\/strong>. Textures are using similar naming scheme as meshes and materials.<\/p>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t<div class=\"sow-accordion-panel\"\n\t\t\t data-anchor=\"animations\">\n\t\t\t\t<div class=\"sow-accordion-panel-header-container\" role=\"heading\" aria-level=\"2\">\n\t\t\t\t\t<div class=\"sow-accordion-panel-header\" tabindex=\"0\" role=\"button\" id=\"accordion-label-animations\" aria-controls=\"accordion-content-animations\" aria-expanded=\"false\">\n\t\t\t\t\t\t<div class=\"sow-accordion-title sow-accordion-title-icon-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tAnimations\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<div class=\"sow-accordion-open-close-button\">\n\t\t\t\t\t\t\t<div class=\"sow-accordion-open-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf218;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"sow-accordion-close-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf209;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\n\t\t\t<div\n\t\t\t\tclass=\"sow-accordion-panel-content\"\n\t\t\t\trole=\"region\"\n\t\t\t\taria-labelledby=\"accordion-label-animations\"\n\t\t\t\tid=\"accordion-content-animations\"\n\t\t\t\tstyle=\"display: none;\"\t\t\t>\n\t\t\t\t<div class=\"sow-accordion-panel-border\">\n\t\t\t\t\t<h3>Animations<\/h3>\nAll animations were animated and exported at 60fps. Unreal Engine will still show them as if having 30 frames. Animations are located in <strong>\u201cContent\/Animals\/AnimalName\/Meshes\/Animations\u201d<\/strong>. Folder animation usually contains subfolders with suffix like <strong>\u201c_M\u201d<\/strong>, <strong>\u201c_F\u201d<\/strong> or <strong>\u201c_Y\u201d<\/strong> for animations belonging to <strong>male<\/strong>, <strong>female<\/strong> or <strong>young<\/strong> mesh variations. Though the rabbit hole goes even deeper \u2013 folder like <strong>\u201cAnimations_F\u201d<\/strong>, usually contains the animations, but also another set of folders like <strong>\u201cComp\u201d<\/strong> \u2013 for <strong>composite animations<\/strong> and <strong>\u201cInPlace\u201d<\/strong> for animations that are setup to happen on <strong>single spot<\/strong> (even in sequencer). Animations starting with <strong>\u201cAdd\u201d<\/strong> are <strong>additive<\/strong> animations that are meant to be played on top of other animations like the locomotion animations. <strong>\u201cAttack\u201d<\/strong> denotes attack animations (also found with <strong>\u201cAdd\u201d<\/strong> prefix). <strong>Hit animations<\/strong> start with <strong>\u201cHit\u201d<\/strong> (and they can be found with prefix <strong>\u201cAdd\u201d<\/strong>). <strong>\u201cLoco\u201d<\/strong> stands for the <strong>locomotion animations<\/strong>, including swimming. <strong>\u201cTrans\u201d<\/strong> is used in <strong>transition animations<\/strong>. Animations without obvious prefixes, like Stand_01, Lying_01 and even Swimming_01 are idle animations happening on single spot.\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t<div class=\"sow-accordion-panel\"\n\t\t\t data-anchor=\"gfur\">\n\t\t\t\t<div class=\"sow-accordion-panel-header-container\" role=\"heading\" aria-level=\"2\">\n\t\t\t\t\t<div class=\"sow-accordion-panel-header\" tabindex=\"0\" role=\"button\" id=\"accordion-label-gfur\" aria-controls=\"accordion-content-gfur\" aria-expanded=\"false\">\n\t\t\t\t\t\t<div class=\"sow-accordion-title sow-accordion-title-icon-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tgFur\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<div class=\"sow-accordion-open-close-button\">\n\t\t\t\t\t\t\t<div class=\"sow-accordion-open-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf218;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t<div class=\"sow-accordion-close-button\">\n\t\t\t\t\t\t\t\t<span class=\"sow-icon-ionicons\" data-sow-icon=\"&#xf209;\"\n\t\t \n\t\taria-hidden=\"true\"><\/span>\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\n\t\t\t<div\n\t\t\t\tclass=\"sow-accordion-panel-content\"\n\t\t\t\trole=\"region\"\n\t\t\t\taria-labelledby=\"accordion-label-gfur\"\n\t\t\t\tid=\"accordion-content-gfur\"\n\t\t\t\tstyle=\"display: none;\"\t\t\t>\n\t\t\t\t<div class=\"sow-accordion-panel-border\">\n\t\t\t\t\t<h3>gFur<\/h3>\nYou can find the user manual for gFur here \u2013 <a href=\"http:\/\/gim.studio\/gfur-user-manual\/\">gFur User Manual<\/a>. Data required for correct fur setup can be found in <strong>\u201cContent\/Animals\/AnimalName\/Fur\u201d<\/strong>.\n\n<strong>* AnimalName_M_Fur-MAT<\/strong> \u2013 material instance already setup to work with the fur. Assign this to the \u201cGrow Mesh\u201d in the \u201cgFur component\u201d. <strong>* AnimalName_M_FurBase<\/strong> \u2013 mesh that serves as a base for the fur setup. Usually this has only the teeth, eyes and claws of the animal. Add the \u201cgFur Component\u201d on top of this mesh. <strong>* AnimalName_M_FurGuides<\/strong> \u2013 fur splines exported from 3D app. These guide the grow of the fur and is assigned in the \u201cgFur Component\u201d. <strong>* AnimalName_M_GrowMesh<\/strong> \u2013 mesh that makes up the most of the animal and is used to grow the shells of the fur. \u201cGrow Mesh\u201d is assigned in the \u201cgFur Component\u201d.\n\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1033\" src=\"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/Animalia_Manual_gFur-1024x455.jpg\" alt=\"Games in Motion - Realistic Animated 3D Models Animalia Gfur Manual\" width=\"1024\" height=\"455\" srcset=\"https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/Animalia_Manual_gFur-1024x455.jpg 1024w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/Animalia_Manual_gFur-300x133.jpg 300w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/Animalia_Manual_gFur-768x341.jpg 768w, https:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/Animalia_Manual_gFur.jpg 1189w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<\/div>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Animalia User Manual<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - 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