{"version":"1.0","provider_name":"GiM","provider_url":"https:\/\/gim.studio\/animalia","title":"Exporting gFur guides to Unreal Engine hair system - GiM","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"VHM1rGCrOc\"><a href=\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/\">Exporting gFur guides to Unreal Engine hair system<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/gim.studio\/animalia\/exporting-gfur-guides-to-unreal-engine-hair-system\/embed\/#?secret=VHM1rGCrOc\" width=\"600\" height=\"338\" title=\"&#8220;Exporting gFur guides to Unreal Engine hair system&#8221; &#8212; GiM\" data-secret=\"VHM1rGCrOc\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n<\/script>\n","description":"Exporting gFur guides to Unreal Engine hair system gFur is using spline guides that are growing from mesh vertices and the effect of dense fur is achieved by \u201ctrickery\u201c. Unreal\u2019s hair system on the other hand is using dense hair, simulating every single hair. To get the dense hair from gFur\u2019s spline guides, the export &hellip;  Read More &raquo;","thumbnail_url":"http:\/\/gim.studio\/wp-content\/uploads\/2020\/10\/gFur_to_UE_Hair.jpg"}