Wild Boar

  • Attack_BiteL
  • Attack_BiteL_02
  • Attack_BiteR
  • Attack_HeadL
  • Attack_HeadR
  • Hit_BackL_Heavy
  • Hit_BackL_Light
  • Hit_BackR_Heavy
  • Hit_BackR_Light
  • Hit_ChestL_Heavy
  • Hit_ChestL_Light
  • Hit_ChestR_Heavy
  • Hit_ChestR_Light
  • Hit_HeadL_Heavy
  • Hit_HeadL_Light
  • Hit_HeadR_Heavy
  • Hit_HeadR_Light
  • Jump_Run
  • Jump_Trot
  • Jump_Stand
  • Loco_Run
  • Loco_Sneak
  • Loco_Sprint
  • Loco_Swim
  • Loco_Trot
  • Loco_Walk
  • Loco_WalkBack
  • Loco_WalkSlow
  • Lying_01
  • Lying_02
  • Stand_01
  • Stand_02
  • Swimming_01
  • Trans_Lying_to_Stand
  • Trans_Stand_to_Lying
  • Trans_TurnL
  • Trans_TurnR
  • Jump_Run
  • Jump_Trot
  • Jump_Stand
  • Loco_Run
  • Loco_Sneak
  • Loco_Sprint
  • Loco_Swim
  • Loco_Trot
  • Loco_Walk
  • Loco_WalkBack
  • Loco_WalkSlow
  • Lying_01
  • Lying_02
  • Stand_01
  • Stand_02
  • Stand_Eating_01
  • Swimming_01
  • Trans_Lying_to_Stand
  • Trans_Stand_to_Lying
  • Trans_TurnL
  • Trans_TurnR