Polar Bear

  • Add_Attack_BiteL
  • Add_Attack_BiteR
  • Add_Attack_HeadL
  • Add_Attack_HeadR
  • Add_Attack_PawL
  • Add_Attack_PawR
  • Add_Hit_ChestL_Heavy
  • Add_Hit_ChestL_Light
  • Add_Hit_ChestR_Heavy
  • Add_Hit_ChestR_Light
  • Add_Hit_HeadL_Heavy
  • Add_Hit_HeadL_Light
  • Add_Hit_HeadR_Heavy
  • Add_Hit_HeadR_Light
  • Add_Hit_PelvisL_Heavy
  • Add_Hit_PelvisL_Light
  • Add_Hit_PelvisR_Heavy
  • Add_Hit_PelvisR_Light
  • Add_Loco_L
  • Add_Loco_R
  • Add_Look_Down
  • Add_Look_Left
  • Add_Look_LeftDown
  • Add_Look_LeftUp
  • Add_Look_Neutral
  • Add_Look_Right
  • Add_Look_RightDown
  • Add_Look_RightUp
  • Add_Look_Up
  • Attack_BiteL
  • Attack_BiteR
  • Attack_HeadL
  • Attack_HeadR
  • Attack_PawL
  • Attack_PawR
  • Hit_BackL_Heavy
  • Hit_BackL_Light
  • Hit_BackR_Heavy
  • Hit_BackR_Light
  • Hit_ChestL_Heavy
  • Hit_ChestL_Light
  • Hit_ChestR_Heavy
  • Hit_ChestR_Light
  • Hit_HeadL_Heavy
  • Hit_HeadL_Light
  • Hit_HeadR_Heavy
  • Hit_HeadR_Light
  • Jump_Run
  • Jump_Trot
  • Loco_Run
  • Loco_Sneak
  • Loco_Sprint
  • Loco_Swim_01
  • Loco_Swim_02
  • Loco_Swim_03
  • Loco_Trot
  • Loco_Walk
  • Loco_WalkBack
  • Loco_WalkSlow
  • Lying_01
  • Lying_02
  • Lying_03
  • Stand_01
  • Stand_02
  • Stand_03
  • Stand_Eating_01
  • Trans_Lying_to_Stand
  • Trans_Stand_to_Lying
  • Trans_Turn_L90
  • Trans_Turn_R90