Elk

  • Add_Hit_ChestL_Heavy
  • Add_Hit_ChestL_Light
  • Add_Hit_ChestR_Heavy
  • Add_Hit_ChestR_Light
  • Add_Hit_HeadL_Heavy
  • Add_Hit_HeadL_Light
  • Add_Hit_HeadR_Heavy
  • Add_Hit_HeadR_Light
  • Add_Hit_PelvisL_Heavy
  • Add_Hit_PelvisL_Light
  • Add_Hit_PelvisR_Heavy
  • Add_Hit_PelvisR_Light
  • Add_Loco_L
  • Add_Loco_R
  • Add_Look_Down
  • Add_Look_Left
  • Add_Look_LeftDown
  • Add_Look_LeftUp
  • Add_Look_Neutral
  • Add_Look_Right
  • Add_Look_RightDown
  • Add_Look_RightUp
  • Add_Look_Up
  • Alert_Looking_L
  • Alert_Looking_R
  • Attack_Front_High
  • Attack_Front_Low
  • Attack_Hind
  • Death_Stand
  • Death_Stand_02
  • Defense_Antlers_01
  • Defense_Antlers_02
  • Hit_BackL_Heavy
  • Hit_BackL_Light
  • Hit_BackR_Heavy
  • Hit_BackR_Light
  • Hit_ChestL_Heavy
  • Hit_ChestL_Light
  • Hit_ChestR_Heavy
  • Hit_ChestR_Light
  • Hit_HeadL_Heavy
  • Hit_HeadL_Light
  • Hit_HeadR_Heavy
  • Hit_HeadR_Light
  • Jump_High
  • Jump_Low
  • Jump_Stand
  • Loco_Run
  • Loco_Sneak
  • Loco_Sprint
  • Loco_Swim
  • Loco_Trot
  • Loco_Walk
  • Loco_WalkBack
  • Loco_WalkSlow
  • Sitting_01
  • Sitting_02
  • Sitting_03
  • Stand_01
  • Stand_02
  • Stand_03
  • Stand_Eating_01
  • Stand_Eating_02
  • Stand_Eating_03
  • Swimming_01
  • Trans_Sitting_to_Stand
  • Trans_Stand_to_Sitting
  • Trans_TurnL90
  • Trans_TurnL90_OnSpot
  • Trans_TurnR90
  • Trans_TurnR90_OnSpot
  • Add_Hit_ChestL_Heavy
  • Add_Hit_ChestL_Light
  • Add_Hit_ChestR_Heavy
  • Add_Hit_ChestR_Light
  • Add_Hit_HeadL_Heavy
  • Add_Hit_HeadL_Light
  • Add_Hit_HeadR_Heavy
  • Add_Hit_HeadR_Light
  • Add_Hit_PelvisL_Heavy
  • Add_Hit_PelvisL_Light
  • Add_Hit_PelvisR_Heavy
  • Add_Hit_PelvisR_Light
  • Add_Loco_L
  • Add_Loco_R
  • Add_Look_Down
  • Add_Look_Left
  • Add_Look_LeftDown
  • Add_Look_LeftUp
  • Add_Look_Neutral
  • Add_Look_Right
  • Add_Look_RightDown
  • Add_Look_RightUp
  • Add_Look_Up
  • Alert_Looking_L
  • Alert_Looking_R
  • Attack_Front_High
  • Attack_Front_Low
  • Attack_Hind
  • Death_Stand
  • Death_Stand_02
  • Hit_BackL_Heavy
  • Hit_BackL_Light
  • Hit_BackR_Heavy
  • Hit_BackR_Light
  • Hit_ChestL_Heavy
  • Hit_ChestL_Light
  • Hit_ChestR_Heavy
  • Hit_ChestR_Light
  • Hit_HeadL_Heavy
  • Hit_HeadL_Light
  • Hit_HeadR_Heavy
  • Hit_HeadR_Light
  • Jump_High
  • Jump_Low
  • Jump_Stand
  • Loco_Run
  • Loco_Sneak
  • Loco_Sprint
  • Loco_Swim
  • Loco_Trot
  • Loco_Walk
  • Loco_WalkBack
  • Loco_WalkSlow
  • Sitting_01
  • Sitting_02
  • Sitting_03
  • Stand_01
  • Stand_02
  • Stand_03
  • Stand_Eating_01
  • Stand_Eating_02
  • Stand_Eating_03
  • Swimming_01
  • Trans_Sitting_to_Stand
  • Trans_Stand_to_Sitting
  • Trans_TurnL90_OnSpot
  • Trans_TurnR90_OnSpot
  • Add_Loco_L
  • Add_Loco_R
  • Add_Look_Down
  • Add_Look_Left
  • Add_Look_LeftDown
  • Add_Look_LeftUp
  • Add_Look_Neutral
  • Add_Look_Right
  • Add_Look_RightDown
  • Add_Look_RightUp
  • Add_Look_Up
  • Alert_Idle_01
  • Alert_Idle_02
  • Attack_Front_Low
  • Death_Stand
  • Hit_Stand_L
  • Hit_Stand_R
  • Loco_Run
  • Loco_Swim
  • Loco_Trot
  • Loco_Walk
  • Lying_01
  • Lying_02
  • Stand_01
  • Stand_02
  • Stand_03
  • Stand_Eating
  • Swimming_01
  • Trans_TurnL90_OnSpot
  • Trans_TurnR90_OnSpot